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Glossary
Learning Products terms, explained
Short, plain definitions of the words you'll see on product pages and spec sheets. Each one links to a guide when there's more to know.
A
- Adaptive test
- A test that adjusts question difficulty based on earlier answers. Read the guide →
B
- Block coding
- Programming by snapping visual blocks together, as in Scratch. Read the guide →
C
- CAS
- Computer algebra system: a calculator that solves equations symbolically. Read the guide →
- CEFR
- The Common European Framework of Reference, with language levels A1 to C2. Read the guide →
- Charlotte Mason
- A homeschool approach based on living books, narration and nature study. Read the guide →
- Co-viewing
- An adult watching and talking about media with a child. Read the guide →
- Concordance table
- An official table converting SAT scores to ACT scores and back. Read the guide →
- COPPA
- The US Children's Online Privacy Protection Act, covering data from children under 13. Read the guide →
D
- Decodable text
- Reading material that uses only the sound patterns a child has learned. Read the guide →
M
- Microcontroller
- A small programmable board used in electronics and robotics kits. Read the guide →
P
- Phonemic awareness
- The ability to hear and work with the individual sounds in spoken words. Read the guide →
S
- Scope and sequence
- A curriculum's list of skills and the order they are taught. Read the guide →
- Systematic phonics
- Teaching letter-sound patterns in a planned order with practice and review. Read the guide →
T
- Three-cueing
- Guessing words from pictures, context or the first letter; not supported by reading research. Read the guide →
